Silent Hill f: Stick With It or Suffer? (A Deep Dive)

Okay, real talk about Silent Hill f. First impressions? Kinda rough. Whiny teens, weird combat, and I was lost. But something clicked. Is it a true Silent Hill game? Let's break it down, piece by bloody piece.

James Tyler, software developer, works on laptop.

James Tyler

· 4 min read
Silent Hill f: Stick With It or Suffer? (A Deep Dive)

Alright, gaming fam, let's get into it. Silent Hill f. You seen the trailers, right? Creepy Japanese town, flowers, fog… seems legit. But does it feel like Silent Hill? That's the million-dollar question, isn't it?

So, straight up? My first few hours? I was ready to bounce. Seriously. Think angsty teen drama meets "Inventory Management: The Game." Not exactly what I signed up for, you know?

But here's the thing… I stuck with it. And I'm glad I did. Why? Let's unpack this flower-covered mess.

Initial Impressions: Ugh, Really?

Let's be real: The beginning is rough. The main character, Hinako, is a teenager in 1960s Japan, and the dialogue? Ouch. It’s like they tried to cram every teen trope into the first act. The story of a provincial town, Ebisugaoka, being consumed by mysterious fog, strange crimson flora and fleshy lumps everywhere seems neat at first. But is the story good?

Plus, the constant losing-each-other-in-the-fog routine got old FAST. Couldn't they, like, hold hands? I know, I know, dramatic tension. But come on! Even the Otherworld felt...different. Like, really different.

Combat: Soulslike...Kinda?

Okay, the combat. People are throwing around the term "Soulslike." But I don't know. It's clunky. You're stuck with a pipe or a bat that swings slower than a snail on vacation. Stamina? Gone in, like, three swings. Focus attacks? Drain your sanity. Sound fun? Not really.

I eventually settled on the Story difficulty, but even then, it wasn't enjoyable. More like…tolerable. And the weapon degradation? Don't even get me started. Running around with a nearly broken pipe in a monster-infested town? No thanks! Where's a decent broadsword when you need one?

Oh, and the dodging. Don't even get me started on the dodging. You hit the button, Hinako does this little shuffle, and then just stands there. Like, "Ta-da! I dodged! Now what?" Meanwhile, the monster is winding up for another attack. Self-defeating much?

But Then...Something Clicked

So, after hours of frustration, of getting lost, of nearly throwing my controller through the window, something finally clicked. It was during a particularly creepy section, a scene that was just so disturbingly creative, I almost gasped. So, what clicked?

It wasn't the combat, that's for sure. Still not a fan. But the story, the atmosphere, the visuals... they started to get under my skin. The way the crimson flora twisted and consumed everything, the grotesque creatures lurking in the shadows... it was all so unsettling, so Silent Hill.

The game takes you down some wild narrative paths. And it’s got some pretty heavy stuff to say about societal expectations, especially for young women. And that's when I realized what NeoBards was going for.

More Than Just Jump Scares

Yeah, there are jump scares. But Silent Hill has always been more than just cheap thrills, right? It's about psychological horror. It's about exploring the dark corners of the human psyche. And Silent Hill f does that in spades. Is it scary? Yeah! But it's about more than just the jumpscares...

It uses the setting of 1960s Japan to explore themes of societal pressure, identity, and the fear of change. It's a slow burn, but the payoff is worth it. In the end, the game is about atmosphere and narrative, not combat.

The Verdict: Worth the Trip to Silent Hill?

Look, Silent Hill f isn't perfect. The combat is clunky, the beginning is slow, and the teenage dialogue can be cringeworthy. But if you stick with it, if you push through the rough patches, you'll find a genuinely unsettling and thought-provoking horror experience. Does it hold up to previous Silent Hill games? It may be too different to compare.

Is it a classic Silent Hill game? Maybe not. But it's a bold, creative, and ultimately worthwhile addition to the franchise. So, yeah, "stick with it." You might just be surprised. And maybe leave a light on. You know, just in case.

James Tyler

James Tyler

Coding solutions for everyday life. With a knack for simplifying the complex, he crafts apps that make tech accessible to all.